I recently played Aliens: Dark Descent, a squad-based real-time strategy game that warns you, from the title screen, that it's meant to be a tough challenge. Let's get on with it.įocus Entertainment Please let me enjoy what you created, just faster I've got one, maybe one and a half hours between dinner clean-up and a proper bedtime and a few spare hours on the weekends. When I have the time to play a game that won't be new to me, I don't want to play the "Hold B to crouch" tutorial level or slowly unlock powers or areas. I'm looking for similar graciousness for everything else a game mandates that is not directly related to its actual gameplay or core loop. It's not an entirely new problem, but I can't believe it hasn't been worked through yet. I've halted a number of games, games I would otherwise enjoy, because of their outsize preambles. Starting a game I've already played once before, or would otherwise be familiar with, only to hit cutscenes, tutorials, and low-risk levels meant to train you-just stop. This is great, but please, I beg you: Let me skip ahead. When you finally get the time, there's a nearly endless bounty available: ambitious narratives, professional voice acting, character customization, adaptive simulations, deep lore, and more. Aurich Lawson | Getty Images reader comments 236 withīetween work, sleep, errands, and other demands, the average gamer doesn't have as many hours as they'd like for their hobby.
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